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BoBiCo Shader 1.0 Release.

· 2 min read
乃ㄖ乃爪卂匚 Ü
乃ㄖ乃爪卂匚 Ü
BoBiCo Shader Developer/Documentation Author

After over 3 months of development. We're so glad to introduce the 1.0 version of our BoBiCo shader. Our first release of the shader. Our shader is now available on S&box Workshop, Github and Discord. Fully open-source in MIT license!

Download from here!


✨ Feature Highlights

🎨 Multiple Shading Styles

BoBiCo Shader comes with six built-in shading modes: Flat, Multilayer, Texture Ramp, Shade Map, Realistic, and Fur.

Every shading mode also supports Wrap Shading, allowing you to easily achieve different lighting styles without switching to another shader.

🪟 Flexible Rendering Modes

Supports Opaque, Cutout, and Transparent rendering pipelines, alongside advanced transparency techniques such as Dither Alpha, Alpha-to-Coverage, and Fresnel Alpha.

The shader intelligently reuses existing alpha channels whenever possible, reducing the need for dedicated masking textures.

💡 Full Lighting Support

Designed to integrate seamlessly with the S&box lighting pipeline, supporting Direct Lighting, Indirect Lighting, Light Probes, and DDGI.

Lighting transitions adapt naturally to the environment while preserving the intended visual style.

🎛️ Extensive Material Customization

Build highly customizable materials using dual main color layers, built-in decal tools, normal maps, emission, matcaps, and a large collection of color adjustment controls.

Whether you're creating stylized or realistic materials, the shader provides plenty of flexibility without becoming difficult to use.

✨ Stylized Effects

Enhance your visuals with built-in features including MatCaps, Inverted Hull Outlines, Glitter Effects, and several additional NPR-oriented rendering options.

⚙️ Physically Based Rendering

Every shading mode except Fur supports a complete PBR workflow, including advanced material parameters and flexible multi-channel controls for fine-tuning surface appearance.

🚀 Advanced Features

BoBiCo Shader also includes support for Screen Space Ambient Occlusion (SSAO), Parallax Occlusion Mapping, Self Shadowing, Subsurface Scattering, Fur Rendering, and many other advanced rendering techniques

See our Documentation for full detailed documentation about the features our shader offers! Thank you for using our shader :)