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Normal Mapping

Normal Mapping section is for using a Normal Map to add details such as bumps and more. It's cheap and clean way to add more details without needing a complex mesh.

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Parallax Occlusion is also available for complex, high-fidelity depth effects. However, it is significantly more performance-intensive.

Normal Map Section

Normal Map

Normal Map Texture

  • UI Type : Normal Map
  • Output format : BC7 [RGB]

Defines a Normal Map to use for adding details with it. UV Settings and UV Animation settings are available to use if needed.

Normal Map Intensity

  • UI Type : Slider Float
    • Range : 0.0 - 10.0

Controls the intensity of Normal Map. Ranged between 0-1 is the normal range. But, more than 1 is allowed for more intensive normal mapping.


2nd Normal Map Section

Second Normal Map

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2nd Normal Map is also available if Enable Extra Layers is enabled in the sidebar.

Second Normal Map

  • UI Type : Normal Map
  • Output format : BC7 [RGB]

Defines a 2nd Normal Map or a Detail Normal Map to used for adding extra details or blend with the first one. UV Settings and UV Animation settings are available to use if needed.

Second Normal Intensity

  • UI Type : Slider Float
    • Range : 0.0 - 10.0

Controls the intensity of 2nd Normal Map.

Second Normal Map Mask

  • UI Type : Normal Map
  • Output format : AIT1N [R]

Defines a Mask for 2nd Normal Map. It can be used for adding details to a specific area. UV Settings, UV Animation and Invert Mask settings are available to use if needed.